How Fallout 76 Is Changing Due To Beta Feedback
Bethesda has offered a statement on some of the common feedback from the Fallout 76 beta, promising to fix some issues, and explaining why it made certain decisions that are here to stay.
Fallout 76 New Details – Next Week of BETA Dates Revealed, PC BETA News, New Perk and Lore Unveiled
Today we take a look at some news and new info around Fallout 76 and the Fallout 76 BETA. In this video we look at the next week of Fallout 76 BETA dates as the schedule has been posted. In addition we take a look at some of news around Fallout 76’s PC BETA.
Fallout 76 BETA FAQ: https://fallout.bethesda.net/faq
Fallout 76 BETA Schedule: https://twitter.com/BethesdaStudios/status/1055859809143132161
Fallout 76 Official Guide:
Fallout 76 Perk List: https://www.reddit.com/r/fo76/comments/9rkujj/perks_list_updated_every_day/
Fallout 76 SPECIAL Website: https://nukesdragons.com/fallout76/perks
Fallout 76 PS4 BETA: https://twitter.com/Fallout/status/1055852295345324037
Fallout 76 Map: https://www.pcgamer.com/bethesda-reveals-full-fallout-76-map/
Fallout 76 Downloads Tweet: https://twitter.com/DCDeacon/status/1053742929083359233
#Fallout76BETA #Fallout76PCBETA Fallout76
So I tried playing FALLOUT 76 In 2022…
Thanks to GFUEL for sponsoring today’s video! Use the code “MrMatty” for a discount! – https://gfuel.ly/3mp0eRO
Fallout is a series near and dear to my heart. It doesn’t take much for me to love a game that has the Fallout label, but no matter the chances I’ve given 76… it never ends well for me. Today, I open my heart up once more and give it yet another try.
Retro Rebound: https://www.youtube.com/channel/UCZ7H0l_I1gPOGsz0bU_V1MQ
#Fallout #Bethesda #Fallout76
Bethesda Explains Why They Added Battle Royale to Fallout 76 & Its Future Updates
Today we take a look at several new interviews around Fallout 76, all of which discuss the new battle royale DLC known as Nuclear Winter. We also hear some about future DLC for Fallout 76, including alien DLC, vault raids, and mods.
GamesRadar – Marc Tardif, https://www.gamesradar.com/the-devs-behind-fallout-76s-battle-royale-mode-play-fortnite-but-heres-how-they-made-nuclear-winter-their-own/
Nuclear Winter – Marc Tardif
– People not using enough blueprints from adventure mode
– Did they always plan for Battle Royale?
o Wanted quick play type thing
o Would likely be PvP – one idea of BR
o Then tried to justify it within lore – V51 story
– Started by wanting to make a quicker way to experience parts of Fo76 – BR seemed like a natural fit
– Played fortnite but didn’t seek to copy it – wanted to tailor it to 76 community
– Future of mode directed by payerbase – learned from past?
o Have ideas but community dictate
– If the sentiment that we have about it right now continues to grow, then we will look into expanding it and adding new features, and doing some of the recurring event kind of stuff that the other games do
Gamezone – Marc Tardiff and Jeff Gardiner, https://www.gamezone.com/originals/interview-fallout76-e32019/
– Todd Howard actually suggested ‘Let’s try to prototype a battle royale game just for the heck of it’.
o Future of mode like adventure mode – based on communtiy feedback
– Sneak peek for E3 then some decisions as to what to do with the mode going forward
– Vault raids, new events, legendary character system – more enticement for high level players
o Balance pass overall for wastelanders so both high and low level players can participate in events
– Seasonal events
– Maybe on cross-promotion in atomic shop
Gamespot – Todd Howard, https://www.gamespot.com/articles/after-bethesda-e3-2019-conference-todd-howard-open/1100-6467733/
– First time Todd talks ongoing game
– Caught off guard with number of issues
o Should’ve had longer beta test
– Mental and emotional challenge of criticism
– Still looking at things in the game that connects people – gives world life via players (like player vending)
o Already have plans for future years of 76
– Looking ahead want private servers and mods
– What would’ve he changed – free beta that’s 24/7 and longer period
o Solved peaked concurrency issues but not others
– If you don’t feel great about it don’t release it – absolutely
o Todd says they felt great about the game internally
– Full team on 76, starfield, and mobile
o Will shift people around to projects
– Starfield – lots of focus on tone
– Worked on in several studios – Dallas, Austin
– Dabbled in various PvP modes
o Worry over cynicism of BR
Variety – Jeff Gardiner and Mustaine, https://variety.com/2019/gaming/features/how-player-feedback-is-shaping-the-future-of-fallout-76-1203241424/
– Redid camera code for NPCs – each player gets own camera
VG247 – Chris Mayer, https://www.vg247.com/2019/06/18/fallout-76-mods-server-switch/
– Difficulty of new content while fixing things
o So all players don’t leave
– No mods because: “It mandated that we changed everything from the scripting engine to how the systems work, because now you have round trip from the client to the server to get it validated by the server and back to the client for most of our systems,” Mayer said as I nodded and pretended I knew what he was talking about.
– It’ll be a step-by-step process as we lay it out – private servers
Luis Talks And Stuff – Marc Tardif & Jeff Gardiner, https://www.youtube.com/watch?v=I0sRs0BjMtg
– Vague plans for year 3 content – 2020
o Private serves at some point
– Recognize at Bethesda they can make mistakes or can do things better
o Can’t answer that
o Already did mothership zeta – don’t want aliens to be a feature of the game
Cherry on top, easter egg, not main component
– New map mentioned as potential BR update
o Some stuff on the cutting room floor – maybe future content
Todd Howard on Battle Royale from 2018: https://multiplayer.it/articoli/todd-howard-fallout-76-the-elder-scrolls-6-starfield.html
Fortnite X Avengers: Endgame Trailer: https://www.youtube.com/watch?v=OM_QJkD-Mr8
St. Valentine’s Day: https://fallout.fandom.com/wiki/St._Valentine%27s_Day_Massacre
#Fallout76 #BattleRoyale #Fallout76DLC
Fallout 76: My Post BETA Thoughts
The Fallout 76 BETA is complete. The game launch is just a couple days away. Here are my thoughts on the BETA, good and bad. Where BGS can improve the game, and some of the changes I like. Tell me your thoughts on the BETA in the comments below.
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Fallout 76 is an upcoming online multiplayer action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the ninth game in the Fallout series and serves as a narrative prequel to the series. It is scheduled to be released for Microsoft Windows, PlayStation 4, and Xbox One on November 14, 2018.
Fallout 76 is a narrative prequel to previous Fallout games. It is set in an alternate version of history and takes place in 2102, twenty-five years after a nuclear war that devastated the Earth. The player character is a resident of Vault 76, a fallout shelter that was built in West Virginia to house America’s best and brightest minds. The player character exits the Vault on “Reclamation Day” as part of a plan to re-colonize the Wasteland.
Fallout 76 will be Bethesda Game Studios’ first online multiplayer game. Players may play individually or with a party of up to three others. All the servers for the game will be dedicated, with the player automatically allocated to one of them. While the game will launch with public servers only, Todd Howard revealed plans for private servers to be introduced some time after the game’s launch. Howard described the delay as being necessary to allow Bethesda time to assure the stability of public servers. Elements of previous Fallout games will be present and modified to work with the real-time game. The V.A.T.S. system—a mechanic first introduced in Fallout 3 that allows players to pause the game to target specific locations on an enemy’s body to attack—will be used in Fallout 76 as a real-time system, though it will still allow players to specify targets on an enemy’s body.
The game will feature an open world four times the size of that of Fallout 4. The game world is called “Appalachia” and is a representation of West Virginia. It features re-creations of real locations in the region, including the West Virginia State Capitol, The Greenbrier, Woodburn Circle, New River Gorge Bridge, and Camden Park. The game will also feature numerous new mutated monsters, several of which—such as the Mothman and the Flatwoods monster—were inspired by West Virginian folklore.
The game will include revisions to the SPECIAL progression system. Character attributes fall into one of seven categories: strength, perception, endurance, charisma, intelligence, agility and luck. As the player levels up, they will be able to spend skill points to boost their attributes on a scale of one to fifteen.
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